Event #339 || Nomination Thread

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tribiskos

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Event #339 || Nomination Thread

Keep in mind the following guidelines:
  • You can nominate either a single map or a fitting group of maps, provided that they do not have a senselessly long duration (obviously depending on the number of maps you are nominating).
  • Map(s) should be difficult and event-worthy in some way.
  • Type the full name of the map(s) with its specific version
  • You may come up with some restrictions or changes for the map(s) (for example no items).
  • Be creative, the more unique event the better.
  • At least 4 likes are required for a nomination to be considered.
  • Only the top 5 will be selected for the poll. If there are no top 5, event managers will have to be selective.
  • Event managers can alter/edit/modify/remove a nomination if they consider it not event-worthy.

You may nominate up until Tuesday 31/05/22 22:59 GMT+0
This is the Event Nomination Thread for next week's Event.


Maps that are currently on cooldown (you can not nominate them):
- ze_crashbandicoot_v1fix
- ze_minecraft_adventure_v1_2c
- ze_pokemon_adventure_v1_1s
- ze_sonic3_b2_2
- ze_azathoth_v1_css
- ze_noir_b1
- ze_quiver_v2a
- ze_nibui_a3_1a
- ze_purgatorium_b1fix
- ze_egyptian_trip_v1_1
- ze_fartlocker_escape_v3s
- ze_astral_s2
- ze_fiendlordkeep_v4_2
- ze_silent_hill_2_illusion_kn1

CS:S ZE Map List, so you can get some idea of your own Custom Event!

Be creative, the more unique an event is the better.
 
Last edited by a moderator:
"Stranger things" (Updated)
  • ze_tkara_v1
  • ze_laboratory_escape_v2_4b_final
  • ze_holmes_escape_pf_2014c
  • ze_the_last_chapter_v1_5_css
Special Kickers:
- on ze_tkara, visibility distance (fog_end) reduced to 350 units
- on ze_laboratory_escape, only extreme stages would be played
- on ze_holmes_escape, we play stages 0-3 and secret stage instead of stage 4

Notes:
- Tkara map settings: fog_override 1; fog_start 0; fog_end 350
- Admin room locations: Laboratory: 0 0 1450; Holmes: 6000 800 -800
 

Dark Souls-like maps​

  • ze_journey_v1_2
  • ze_ashen_keep_v0_3
  • ze_valkvang_s1
  • ze_mohgwyn_v1
Kickers:
- On Journey, fall damage enabled and harder traps (poison water does more damage, fire statue and spikes rotate faster)
- Not a real kicker but extreme difficulty would be attempted on Valkvang.
 
The Homes of Nature

Maps :
- ze_hidden_temple_v2_5d

- ze_sunkentemple_v3_1
- ze_moltentemple_a5
- ze_serpentis_temple_v2a
- ze_frozentemple_b8_2

- ze_undersea_temple_s2

Description :
In wanderers' journey, they have found some magical and mysterious temples. They decided to go in, but it didn't go well. Help them to escape from the temples!


Title Meaning :
The Temples are represented to be Mother Nature's homes, those protecting the "nature". The order of them may have sense (like serpentis' finale going with the heli on frozentemple or hidden temple going in sulken because hidden temple has its crazy magic stuff, hidden but crazy.


Changes & Info :
- I've removed kickers, but added more maps. The maps are the ones who are not played often like moltentemple, sulken temple, undersea and frozen. I've decided to do this because I listen to matsuki & pickle's advice.
- New maps are frozen temple and undersea.
 
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